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Real Life Graphs

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Notes

Conversion Graphs

  • A **conversion graph** is a straight-line graph relating two quantities (e.g., currency, temperature).
  • To convert from one quantity to the other, read across from the given value to the graph line, then read down/up to the other axis.
  • The **gradient** of a conversion graph represents the rate of change (e.g., cost per kilometre).
  • If the graph starts at the origin, you can use proportion to find values not on the axes.
  • If the graph does **not** start at the origin, the y-intercept often represents a fixed cost (e.g., callout fee).
  • Always check the **scales** on both axes carefully before reading values.

Distance-Time Graphs

  • A **distance-time graph** shows distance travelled (vertical axis) against time (horizontal axis).
  • The **gradient** of the graph equals the **speed** (speed=(speed = distance ÷time)\div time).
  • A **steeper** line means a **faster** speed; a horizontal line means the object is **stationary** (rest).
  • A line with **positive gradient** indicates moving away from the start; **negative gradient** indicates moving back towards the start.
  • The **overall average speed** for a journey = total distance travelled ÷ total time (including rests).
  • To find the distance at a given time, draw a vertical line to the graph then horizontal to the distance axis.

Speed-Time Graphs

  • A **speed-time graph** shows speed (vertical axis) against time (horizontal axis).
  • A **horizontal line** means constant speed (if speed =0= 0, the object is at rest).
  • A line with **positive gradient** means acceleration (speeding up); **negative gradient** means deceleration (slowing down).
  • The area under a speed-time graph represents the **distance travelled** (not required at Core level but useful).
  • Always check the vertical axis label to distinguish speed-time from distance-time graphs.

Interpreting Travel Graphs

  • A **travel graph** is a distance-time graph showing a journey with possible stops.
  • A **horizontal section** indicates a stop (rest) – read the time duration from the time axis.
  • To find the **distance** of a stop from home, read the distance at the horizontal section.
  • To find **arrival time**, read the time at the final distance point.
  • To complete a travel graph, add horizontal lines for stops and straight lines for travel at constant speed.

Calculating Speed from Graphs

  • Speed = gradient =(change= (change in distance)÷(changedistance) \div (change in time).
  • Use a straight section of the graph to calculate speed (rise over run).
  • If the graph has multiple sections, calculate speed separately for each.
  • For a return journey, the gradient is negative but the speed is the absolute value of the gradient.
  • Example: A line from (1:45, 2 km) to (2:45, 8 km) has gradient (82)/(1)=6km/h(8-2)/(1) = 6 km/h.

Using Conversion Graphs with Fixed Charges

  • Some conversion graphs do **not** pass through the origin – the y-intercept is a **fixed charge** (e.g., callout fee).
  • To find the fixed charge, read the value on the y-axis when x=0x = 0.
  • The gradient then represents the **cost per unit** (e.g., per hour or per km).
  • To find the equation of the line: c=c = gradient ×d+\times d + fixed charge.
  • Example: A plumber charges £45 callout plus £60 per hour → c=60t+45c = 60t + 45.

Comparing Two Linear Graphs

  • When comparing two services (e.g., taxis), plot both lines on the same axes.
  • The **point of intersection** shows where the costs are equal.
  • For distances less than the intersection, the cheaper service is the one with the lower y-intercept.
  • For distances greater than the intersection, the cheaper service is the one with the lower gradient.
  • Always state which is cheaper for a given distance using the graph.

Completing Travel Graphs

  • To complete a travel graph, first add any **stops** as horizontal lines for the correct duration.
  • For travel at constant speed, draw a straight line from the end of the stop to the destination at the correct time.
  • The gradient of the return line should match the speed given (use rise/run to check).
  • Ensure the graph is continuous and labelled with time and distance as required.

Conversion Graph Example

Cost (£)Distance (km)(4, £12)(10, £30)4 km£12

Distance-Time Graph with Stop

Distance (km)TimeStop startsStop endst1t2Duration of stop = t2 - t1

Speed-Time Graph Constant Speed

Speed (km/h)Time (s)Constant speed615Duration = 9 s

Comparing Two Taxi Services

Cost ($)Distance (km)Saanvi'sKrishna'sIntersection (5, 15)5 km$15

Practice questions

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  1. 1.What does the gradient of a distance-time graph represent?

    Easy
    • ASpeed
    • BDistance
    • CTime
    • DAcceleration
  2. 2.On a distance-time graph, a horizontal line indicates that the object is:

    Easy
    • AStationary
    • BMoving at constant speed
    • CAccelerating
    • DDecelerating
  3. 3.What does the gradient of a conversion graph represent?

    Easy
    • ARate of change
    • BFixed cost
    • CTotal cost
    • DInitial value
  4. 4.A conversion graph shows the cost of a taxi journey. The y-intercept is £5. What does this represent?

    Medium
    • AFixed charge
    • BCost per mile
    • CTotal cost for 1 mile
    • DDistance travelled
  5. 5.In a distance-time graph, a steeper line means:

    Medium
    • AFaster speed
    • BSlower speed
    • CLonger time
    • DShorter distance
  6. 6.A car travels 120 km in 2 hours. What is its average speed in km/h?

    Medium
    • A60 km/h
    • B240 km/h
    • C30 km/h
    • D120 km/h
  7. 7.A journey consists of 3 parts: 2 hours at 50 km/h, then 1 hour rest, then 1 hour at 30 km/h. What is the total distance travelled?

    Hard
    • A130 km
    • B160 km
    • C100 km
    • D80 km
  8. 8.On a speed-time graph, a horizontal line at 20 m/s for 10 seconds means the object travels:

    Hard
    • A200 m
    • B20 m
    • C2 m
    • D0.5 m

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