Designing digital artefacts for an audience

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What are digital artefacts?

  • Digital artefacts are items created, stored, and shared using digital devices, such as documents, images, videos, and web pages.
  • They are made of digitised information – data represented as a series of digits (0s and 1s).
  • Digital artefacts can be created, viewed, distributed, modified, and preserved on electronic devices.
  • They are often transmitted over the internet and consumed via screens or speakers.
  • Examples include software, digital images, web pages, social media posts, MP3 audio, e-books, and databases.
  • Digital artefacts contrast with print media (e.g., books, newspapers) and analog media (e.g., film, tape).

Purpose and audience

  • Every digital artefact is designed for a specific purpose – to inform, persuade, entertain, or instruct.
  • The audience is the group of people who will use or view the artefact; their needs and expectations matter.
  • Design choices (e.g., language, layout, colours, media type) should be tailored to the audience.
  • For example, a children's website uses bright colours and simple words; a professional report uses formal tone and clear charts.
  • Understanding the audience helps decide the format – e.g., a video for young viewers, a PDF for a business report.

The design process

  • Good digital artefacts are made through a process: plan, draft, get feedback, and improve.
  • Planning involves defining the purpose, audience, and key content.
  • Drafting creates an initial version – it doesn't need to be perfect.
  • Feedback from others (peers, teachers, or users) highlights strengths and areas to improve.
  • Improvement means revising the artefact based on feedback, then re-testing.
  • This cycle may repeat several times to refine the artefact.

Key design principles

  • Clarity: make the message easy to understand – avoid clutter and confusing layouts.
  • Consistency: use similar fonts, colours, and styles throughout for a professional look.
  • Hierarchy: organise content so the most important parts stand out (e.g., headings, bold text).
  • Accessibility: ensure the artefact can be used by people with disabilities (e.g., alt text for images, readable fonts).
  • Audience fit: choose visuals, language, and tone that appeal to the target audience.
  • Purpose alignment: every element should support the artefact's main goal.

Reusing and re-purposing digital content

  • Digital artefacts can be reused – e.g., using a photo in a new presentation.
  • Re-purposing means adapting content for a different audience or purpose – e.g., turning a blog post into a video.
  • When reusing, check copyright – you may need permission or to use open-licensed content.
  • Open content is created by people who voluntarily give up some rights, making it easier to reuse legally.
  • Always credit the original creator if required by the licence.

Digital media platforms and business models

  • Platforms like YouTube, Kick, and Twitch host digital media and rely on high viewership (e.g., 27.9 billion hours in 2020).
  • Many platforms use a triple-product model: they provide free content, capture user attention, and sell user data to advertisers.
  • Paid media: promotional channels marketers pay for, like ads on social media or search engines.
  • Owned media: channels a company or individual controls, like their website or social profiles.
  • Earned media: free publicity from user shares, reviews, or viral content – seen as more credible.
  • Understanding these models helps you see why some digital artefacts are designed to attract attention.

Impact of digital media

  • Digital media has caused disruptive innovation in publishing, education, entertainment, and politics.
  • It has led to the Information Age, where digital content is central to society.
  • Challenges include copyright laws, censorship, the digital divide (unequal access), and the risk of a digital dark age (old media becoming inaccessible).
  • The COVID-19 pandemic accelerated digital media use due to quarantine measures.
  • Digital media can be a paperless alternative, but not all media is digital yet.

History of digital media

  • Early concepts of machine-readable codes date to Charles Babbage in the 1800s.
  • Ada Lovelace wrote the first computer program for Babbage's Analytical Engine.
  • Other early machine-readable media include pianola rolls and weaving machine instructions.
  • These ideas laid the foundation for modern digital media.

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Câu hỏi luyện tập

Xem trước miễn phí — 8 trên 60 câu hỏi. Đăng ký để xem tất cả.
  1. 1.Digital media can only be consumed on a computer.

    Easy

    True or false?

  2. 2.Which of the following is an example of digital media?

    Easy
    • AA printed newspaper
    • BAn MP3 audio file
    • CA vinyl record
    • DA cassette tape
  3. 3.Digital media refers only to content transmitted over the internet.

    Easy

    True or false?

  4. 4.What does the term 'digital' in digital media mean?

    Easy
    • AData represented by a series of digits
    • BData stored on paper
    • CData transmitted via radio waves
    • DData that is hand-written
  5. 5.Which of the following are examples of digital media? (Select all that apply)

    Easy
    • ASoftware
    • BDigital images
    • CPrinted books
    • DWeb pages
    • EAnalog audio tapes
  6. 6.Digital media can be created, viewed, distributed, modified, listened to, and preserved on a digital electronic device.

    Easy

    True or false?

  7. 7.Which of the following is NOT a type of digital media?

    Easy
    • AElectronic documents
    • BDigital audio (MP3)
    • CPhotographic film
    • DSocial media
  8. 8.Digital media platforms like YouTube operate on a triple-product business model that provides free content while collecting user data to sell to advertisers.

    Medium

    True or false?

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