Kinematics

விளையாடிக் கற்றுக்கொள்ளுங்கள்

ஆற்றல் சம்பாதிக்க இந்த கேள்விகளுக்குப் பதிலளியுங்கள், பின்னர் மீன் பிடித்து ஆராயுங்கள். கணக்கு தேவையில்லை.

கல்வியாளர்களுக்கு: Kinematics (Physics, HL)-க்கான தயாரான பாட ஸ்லைடுகள், திருப்புதல் குறிப்புகள் — உங்கள் பாடத்தில் அவற்றைப் பயன்படுத்தவும், அல்லது கற்பவர்கள் நேரலை விளையாட்டாக விளையாடும் ஊடாடும் வகுப்பு செயல்பாடாக தலைப்பை இயக்கவும்.

பாட குறிப்புகள்

Distance & Displacement

  • Distance is a measure of how far an object travels; it is a scalar quantity, so direction is not important.
  • Displacement is a measure of how far something is from its starting position, along with its direction; it is a vector quantity.
  • Displacement is the change in position and describes both magnitude and direction.
  • For a 300 m race on a 400 m track, the distance travelled is 300 m, but the displacement is 100 m to the right.
  • If athletes run the full 400 m lap, their final displacement is zero because they finish at the starting point.
  • When travelling to school, the distance includes all twists and turns, while the displacement is a straight line from home to school.

Distance vs displacement

Distance vs displacement

Speed & Velocity

  • Speed is the distance an object travels every second; it is a scalar quantity.
  • Average speed is calculated as: average speed = total distance ÷ time taken.
  • Velocity is the rate of change of displacement; it is a vector quantity because it has both magnitude and direction.
  • Velocity is speed in a given direction, so it can be negative (e.g., a ball thrown upwards at 3 m s⁻¹ comes down at –5 m s⁻¹ if upwards is positive).
  • Instantaneous speed (or velocity) is the speed (or velocity) at a given point in time; on a displacement-time graph, it is found by drawing a tangent and calculating its gradient.
  • Average velocity is calculated as: v̄ = Δs / Δt, where Δs is total displacement and Δt is total time.
  • If acceleration is constant and initial velocity u and final velocity v are known, average velocity can also be calculated as v̄ = (u + v) / 2.

Comparing speed and velocity

Comparing speed and velocity

Acceleration

  • Acceleration is defined as the rate of change of velocity; it is a vector quantity measured in metres per second squared (m s⁻²).
  • Average acceleration is calculated as: a = Δv / Δt, where Δv = v – u (final velocity minus initial velocity).
  • Instantaneous acceleration is the acceleration at a given point in time; on a velocity-time graph, it is the gradient at that point.
  • If an object is speeding up, its acceleration is positive; if it is slowing down, its acceleration is negative (deceleration).
  • Acceleration can also be negative if the object is accelerating in the negative direction.
  • A curved line on a velocity-time graph indicates changing (non-uniform) acceleration.

Illustration of positive and negative acceleration with a rocket and a car.

Illustration of positive and negative acceleration with a rocket and a car.

Kinematic Equations

  • The kinematic equations (often called SUVAT equations) describe motion with constant (uniform) acceleration.
  • The five variables are: s = displacement, u = initial velocity, v = final velocity, a = acceleration, t = time interval.
  • The four kinematic equations are: v = u + at, s = ut + ½at², v² = u² + 2as, and s = (u + v)t / 2.
  • These equations are given in the data booklet, so you do not need to memorise them.
  • Key phrases: 'starts from rest' means u = 0; 'falling due to gravity' means a = g = 9.8 m s⁻² (positive if downwards is positive, negative if upwards is positive).
  • To solve problems: list known and unknown quantities, choose the equation containing those quantities, convert units to SI, then substitute and solve.
  • Always choose a single direction as positive and stick with it throughout the question to avoid sign errors.

Motion Graphs

  • On a displacement-time graph: slope equals velocity; a straight diagonal line represents constant velocity; a curved line represents acceleration; a horizontal line represents rest.
  • On a velocity-time graph: slope equals acceleration; a straight diagonal line represents uniform acceleration; a curved line represents non-uniform acceleration; a horizontal line represents constant velocity.
  • The area under a velocity-time graph equals the change in displacement.
  • On an acceleration-time graph: the area under the curve equals the change in velocity; a horizontal line represents constant acceleration.
  • For a bouncing ball (ignoring air resistance), acceleration due to gravity is always constant and directed downwards.
  • At the highest point of a bounce, the ball momentarily has zero velocity, and its velocity changes from positive to negative.
  • At the lowest point (ground), velocity changes instantaneously from negative to positive, but speed remains the same.

Motion on a speed–time graph

Motion on a speed–time graph

Projectile Motion

  • A projectile is a particle moving freely (non-powered) under gravity in a two-dimensional plane; examples include a thrown ball or a cannonball.
  • Assumptions: fluid resistance is negligible, and acceleration due to free-fall g is constant near Earth's surface.
  • The horizontal and vertical components of motion are independent of each other and must be evaluated separately using SUVAT equations.
  • Horizontal component: velocity is constant, acceleration is zero, and displacement is maximum range at the end of motion.
  • Vertical component: velocity is zero at maximum height, acceleration is g = 9.8 m s⁻² (positive downwards, negative upwards).
  • For a projectile launched at speed u and angle θ to the horizontal: vertical component = u sinθ, horizontal component = u cosθ.
  • Time to maximum height is half the total time of flight; maximum height occurs when vertical velocity = 0.
  • Projectile motion is typically symmetrical when air resistance is ignored, so total time or range can be found by doubling the value from start to peak.

Fluid Resistance

  • Fluid resistance refers to the effects of gases and liquids on the motion of a body; these resistive forces are known as viscous drag (or air resistance).
  • Frictional forces always act opposite to motion, never speed an object up, and transfer energy away from the object to the surroundings.
  • Lift is an upward force on an object moving through a fluid, perpendicular to the fluid flow (e.g., air pushing up on aeroplane wings).
  • Drag forces increase with the speed of the object.
  • In projectile motion, air resistance decreases time of flight, horizontal velocity, and range, and increases horizontal deceleration.
  • With air resistance, the trajectory is no longer a parabola; it is steeper on the way down than on the way up.
  • For sports like long jump or javelin, an optimum angle against air resistance is used to produce the greatest range.

Air resistance is a type of drag: it opposes motion through a fluid and heats the object.

Air resistance is a type of drag: it opposes motion through a fluid and heats the object.

Terminal Speed

  • For a body in free fall in a vacuum, the only force is weight, and acceleration is g due to gravity.
  • As a body falls through a fluid, viscous drag increases with speed, so the resultant force and acceleration decrease (F = ma).
  • Terminal velocity is reached when the viscous drag force equals the weight; the body then falls at a constant velocity with zero acceleration.
  • Terminal velocity can occur for objects falling through a gas or a liquid.
  • On a velocity-time graph for a skydiver, acceleration (gradient) decreases until it becomes zero at terminal velocity.
  • After a parachute is deployed, the skydiver decelerates to a lower terminal velocity; they do not move upwards.
  • A heavier skydiver reaches a higher terminal velocity and reaches it faster than a lighter skydiver with the same surface area and volume.
  • If air resistance is 'negligible', it is taken to be so small that it has no effect on the motion.

A speed-time graph for a skydiver: air resistance builds as speed increases until it balances weight and a constant (terminal) velocity is reached.

A speed-time graph for a skydiver: air resistance builds as speed increases until it balances weight and a constant (terminal) velocity is reached.

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பயிற்சி கேள்விகள்

இலவச முன்னோட்டம் — 61-இல் 8 கேள்விகள். அனைத்தையும் பார்க்க பதிவு செய்யவும்.
  1. 1.Which of the following quantities is a vector?

    Easy
    • ADistance
    • BSpeed
    • CDisplacement
    • DTime
  2. 2.A student walks 300 m around a curved path and ends up 100 m from the starting point. What are the distance travelled and the magnitude of the displacement?

    Easy
    • A300 m and 300 m
    • B300 m and 100 m
    • C100 m and 300 m
    • D100 m and 100 m
  3. 3.A runner completes one full lap of a 200 m track in 63.4 s. What is the average speed of the runner?

    Easy
    • A0 m s⁻¹
    • B3.15 m s⁻¹
    • C6.31 m s⁻¹
    • D200 m s⁻¹
  4. 4.A runner completes one full lap of a 200 m track. What is the average velocity over the entire lap?

    Easy
    • A3.15 m s⁻¹
    • B0 m s⁻¹
    • C200 m s⁻¹
    • D63.4 m s⁻¹
  5. 5.Which statement correctly defines instantaneous velocity?

    Medium
    • AThe total displacement divided by the total time taken
    • BThe velocity of an object at a particular moment in time
    • CThe change in velocity divided by the time taken
    • DThe total distance travelled divided by the total time taken
  6. 6.A train decelerates uniformly from 50 m s⁻¹ to 42 m s⁻¹ in 30 s. What is its acceleration?

    Medium
    • A+0.27 m s⁻²
    • B−0.27 m s⁻²
    • C−8 m s⁻²
    • D−240 m s⁻²
  7. 7.A ball is thrown vertically upwards. At its highest point, what are its velocity and acceleration?

    Medium
    • AVelocity zero, acceleration zero
    • BVelocity zero, acceleration 9.8 m s⁻² downwards
    • CVelocity maximum, acceleration zero
    • DVelocity zero, acceleration 9.8 m s⁻² upwards
  8. 8.On a velocity-time graph, what does the area under the curve represent?

    Easy
    • AAcceleration
    • BDisplacement
    • CSpeed
    • DForce

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