Scalars & Vectors

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Scalar & Vector Quantities

  • A scalar is a quantity that has only a magnitude (size).
  • A vector is a quantity that has both a magnitude and a direction.
  • Distance is a scalar because it describes how far an object has travelled overall, but not the direction.
  • Displacement is a vector because it describes how far an object is from its starting point and in what direction.
  • Example: A hiker's displacement is the straight-line distance from start to finish, while the distance walked is the total path length.
  • To decide if a quantity is a vector, ask: can it have a minus sign? For example, negative displacement is possible, but negative energy is not.

Representing Vectors

  • Vectors are represented by an arrow.
  • The arrowhead indicates the direction of the vector.
  • The length of the arrow represents the magnitude of the vector.
  • Component vectors are sometimes drawn with a dotted line and a subscript indicating horizontal or vertical, e.g. Fx for the horizontal component and Fy for the vertical component of force F.

Combining Vectors

  • Vectors can be combined by adding or subtracting them to produce the resultant vector (also called the 'net' vector).
  • Triangle method: Step 1: link the vectors head-to-tail. Step 2: the resultant vector is formed by connecting the tail of the first vector to the head of the second vector.
  • Parallelogram method: Step 1: link the vectors tail-to-tail. Step 2: complete the parallelogram. Step 3: the resultant vector is the diagonal of the parallelogram.

Vector Multiplication

  • The product of a scalar and a vector is always a vector.
  • Example: mass (scalar) × acceleration (vector) = force (vector): F = m × a.
  • Example: mass (scalar) × velocity (vector) = momentum (vector): p = m × v.

Resolving Vectors

  • Resolving a vector is the opposite of adding vectors: a single resultant vector is represented by two vectors that together have the same effect.
  • The two parts are called components.
  • For a force vector of magnitude F at an angle θ to the horizontal: horizontal component Fx = F cos θ, vertical component Fy = F sin θ.
  • The magnitude of the resultant vector is found using Pythagoras' Theorem.
  • The direction of the resultant vector is found from the angle it makes with the horizontal or vertical, using trigonometry (sine, cosine, or tangent).
  • Tip: cos θ is always the adjacent side of the right-angled triangle (making a 'cos sandwich').

Forces as Vectors

  • Forces are vectors and are often represented by free-body force diagrams.
  • Rules for drawing a free-body diagram: draw a point at the centre of mass; draw the body free from contact; draw forces as vectors with length proportional to magnitude; draw the tail from the centre of mass and use the tip to indicate direction.
  • Common forces on objects: weight, normal reaction force, tension (from cords and strings), and friction.
  • Use conventional symbols: w or mg for weight; N or R for normal reaction force.

Vector diagram of two perpendicular forces resolved into a resultant force

Vector diagram of two perpendicular forces resolved into a resultant force

Forces on an Inclined Plane

  • An inclined plane is a flat surface tilted at an angle θ.
  • The weight vector (W = mg) always acts vertically downwards.
  • On an inclined plane, weight can be split into components: perpendicular to the slope W = mg cos θ, parallel to the slope W = mg sin θ.
  • The normal (or reaction) force R is always perpendicular to the surface.
  • If there is no friction, the parallel component of weight, mg sin θ, causes the object to move down the slope.
  • If the object is not moving perpendicular to the slope, the normal force is R = mg cos θ.

Equilibrium

  • Forces are in equilibrium if an object is either at rest or moving at constant velocity.
  • In equilibrium, coplanar forces are represented by closed vector triangles.
  • The vectors, when joined together, form a closed path.
  • Three forces on an object in equilibrium form a closed vector triangle.

Systems in equilibrium

Systems in equilibrium

Scale Diagrams

  • Use calculation if the vectors are perpendicular; use a scale drawing if the vectors are not perpendicular.
  • Scale drawing involves drawing lengths and angles accurately using a sharp pencil, ruler, and protractor.
  • Steps: link vectors head-to-tail; draw the resultant using the triangle or parallelogram method; measure the length of the resultant with a ruler; measure the angle (from North if it is a bearing) with a protractor.
  • A scale may be given, such as 1 cm = 1 km.
  • The final answer must be converted back to the units needed, e.g. for a scale of 1 cm = 2 km, a 5 cm length represents 10 km.
  • Scale diagram questions typically involve vector triangles that do not contain a right angle.

Slide

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Câu hỏi luyện tập

Xem trước miễn phí — 8 trên 62 câu hỏi. Đăng ký để xem tất cả.
  1. 1.Which of the following is a scalar quantity?

    Easy
    • ADisplacement
    • BVelocity
    • CDistance
    • DForce
  2. 2.Which of the following is a vector quantity?

    Easy
    • AMass
    • BTime
    • CDisplacement
    • DSpeed
  3. 3.A scalar quantity has both magnitude and direction.

    Easy

    True or false?

  4. 4.Which of the following correctly describes the difference between distance and displacement?

    Easy
    • ADistance is a vector; displacement is a scalar.
    • BDistance is a scalar; displacement is a vector.
    • CBoth are scalars.
    • DBoth are vectors.
  5. 5.A vector is represented by an arrow. What does the length of the arrow represent?

    Easy
    • AThe direction of the vector
    • BThe magnitude of the vector
    • CThe unit of the vector
    • DThe component of the vector
  6. 6.Which of the following is NOT a scalar quantity?

    Medium
    • AEnergy
    • BMass
    • CVelocity
    • DTemperature
  7. 7.The product of a scalar and a vector is always a vector.

    Easy

    True or false?

  8. 8.Which of the following gives the correct horizontal and vertical components of a force F at an angle θ to the horizontal?

    Medium
    • AHorizontal = F sin θ, vertical = F cos θ
    • BHorizontal = F cos θ, vertical = F sin θ
    • CHorizontal = F tan θ, vertical = F cos θ
    • DHorizontal = F sin θ, vertical = F tan θ

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