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Frequently asked questions

What Kablow is, what it costs, and how it works in class.

What is Kablow?
Kablow is a free gamified learning platform for classrooms. Teachers pick or generate a topic and share a join code; students answer questions to explore an open world — fishing, battling, taming creatures and collecting avatar skins as they learn. It works for live review games, revision, and full class activities.
Is Kablow free?
Yes. Kablow is free for teachers and students. Students earn in-game currency by answering questions and spend it on avatar skins and cosmetics — there are no real-money purchases and no paid loot boxes.
Do students need an account to play?
No. Students can join a live game straight from a teacher's join code without creating an account. A free account simply lets them keep their avatar, progress and collected skins between sessions.
How is Kablow different from Blooket, Gimkit and Kahoot?
Like Blooket and Gimkit, Kablow runs live multiplayer review games driven by your questions. The difference is the world: instead of a menu of separate mini-games, students share one explorable open world — fishing, battling and taming creatures — so a review session feels like an RPG rather than a quiz screen.
What subjects and grade levels does Kablow support?
Kablow is subject-agnostic — any topic with questions can be played. Ready-made revision resources cover IGCSE, IB, GCSE and A-Level topics, and teachers can add their own questions or generate a topic with AI in a few seconds.
Do teachers have to write their own questions?
No. Teachers can generate a full topic with AI in seconds, use ready-made revision topics, or author their own questions — whichever they prefer. Any of these can be launched as a live game or set as classwork.
Is Kablow safe for students?
Kablow is designed to be COPPA-aware: it collects minimal student information, students can join by code without an account, and every in-game reward is earned through play. There are no real-money purchases and no paid loot boxes.