Forces and motion

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Distance and Displacement

  • Distance is how far an object moves, regardless of direction. It is a scalar quantity.
  • Displacement is the straight-line distance from start to finish, together with the direction. It is a vector quantity.
  • For example, in a 300 m race on a 400 m track, the distance run is 300 m, but the displacement might be 100 m to the right of the start.
  • If a runner completes a full 400 m lap, the distance is 400 m but the displacement is zero.
  • Scalars have magnitude only; vectors have both magnitude and direction.
  • Common scalar–vector pairs: distance/displacement, speed/velocity, mass/weight.

Distance vs displacement

Distance vs displacement

Speed and Velocity

  • Speed is the distance travelled per second. It is a scalar quantity (no direction).
  • Velocity is speed in a given direction. It is a vector quantity.
  • For constant speed: speed = distance ÷ time (v = s/t).
  • For non-uniform motion, use average speed = total distance ÷ total time.
  • Typical speeds: walking ~1.5 m/s, running ~3 m/s, cycling ~6 m/s.
  • The speed of sound in air is typically 330 m/s; in seawater it is about 1500 m/s.
  • Speed of a moving object is rarely constant; factors affecting walking/running/cycling speed include age, terrain, fitness and distance.

Comparing speed and velocity

Comparing speed and velocity

Distance–Time Graphs

  • A distance–time graph shows how distance from a starting point changes with time.
  • A straight line represents constant speed; the steeper the line, the greater the speed.
  • A flat horizontal line means the object is stationary.
  • A curve represents changing speed: increasing gradient means acceleration, decreasing gradient means deceleration.
  • The speed is equal to the gradient of the line: speed = Δy / Δx.
  • To find speed at a specific time on a curve, draw a tangent and calculate its gradient.

Gradient of a distance-time graph

Gradient of a distance-time graph

Acceleration

  • Acceleration is the rate of change of velocity: a = Δv / t.
  • Change in velocity: Δv = final velocity − initial velocity (v − u).
  • Units: acceleration in m/s², velocity in m/s, time in s.
  • Positive acceleration means speeding up; negative acceleration (deceleration) means slowing down.
  • Typical accelerations: a family car takes about 10 s to reach 27 m/s, giving ~2.7 m/s².
  • Near Earth's surface, free fall acceleration due to gravity is about 9.8 m/s² (often approximated as 10 m/s²).

Illustration of positive and negative acceleration with a rocket and a car.

Illustration of positive and negative acceleration with a rocket and a car.

Velocity–Time Graphs

  • A velocity–time graph shows how velocity changes with time.
  • A straight line represents constant acceleration; the steeper the line, the greater the acceleration.
  • A flat horizontal line means zero acceleration (constant velocity).
  • Acceleration is the gradient of a velocity–time graph: a = Δy / Δx.
  • The area under a velocity–time graph gives the distance travelled (or displacement).
  • For a triangle, area = ½ × base × height; for a rectangle, area = base × height.
  • If the area is complex, count squares under the graph to estimate distance.

The area under a speed-time graph, split into a triangle and a rectangle (base × height), gives the distance travelled.

The area under a speed-time graph, split into a triangle and a rectangle (base × height), gives the distance travelled.

Uniform Acceleration Equation

  • For uniform (constant) acceleration: v² − u² = 2 × a × s.
  • v = final speed (m/s), u = initial speed (m/s), a = acceleration (m/s²), s = distance (m).
  • Use this equation when time is not known.
  • Example: a car accelerates from rest at 2.5 m/s² to 16 m/s. Distance = (16² − 0²) / (2 × 2.5) = 51.2 m.

Newton's Laws and Forces

  • Newton's First Law: if the resultant force on an object is zero, a stationary object stays stationary and a moving object continues at the same speed and direction (constant velocity).
  • A resultant force is needed to change an object's velocity (speed and/or direction).
  • When a vehicle travels at steady speed, the driving force and resistive forces are balanced.
  • Inertia is the tendency of an object to continue in its state of rest or uniform motion.
  • Newton's Second Law: resultant force = mass × acceleration (F = ma).
  • Newton's Third Law: for every action, there is an equal and opposite reaction.

A free-body diagram: two applied forces (F1, F2), friction, and weight drawn as arrows from a central point representing the object.

A free-body diagram: two applied forces (F1, F2), friction, and weight drawn as arrows from a central point representing the object.

Terminal Velocity

  • An object falling through a fluid initially accelerates due to gravity.
  • As speed increases, air resistance (drag) increases.
  • Eventually, the upward drag equals the downward weight, so the resultant force is zero.
  • At this point the object moves at its terminal velocity — constant speed.
  • At terminal velocity, forces are balanced, but they are not zero; the object still moves.

A speed-time graph for a skydiver: air resistance builds as speed increases until it balances weight and a constant (terminal) velocity is reached.

A speed-time graph for a skydiver: air resistance builds as speed increases until it balances weight and a constant (terminal) velocity is reached.

Forces and Braking

  • Stopping distance = thinking distance + braking distance.
  • Thinking distance is the distance travelled during the driver's reaction time. It depends on speed and reaction time (affected by tiredness, alcohol, distractions).
  • Braking distance is the distance travelled while the brakes are applied. It depends on speed, road conditions, tyre and brake condition.
  • Reaction distance = speed × reaction time.
  • For a given braking force, increasing speed increases braking distance because kinetic energy is proportional to speed squared.
  • Work done by brakes = kinetic energy = ½ × mass × speed².
  • Braking force × braking distance = work done (energy transferred).

Measuring Speed and Practical Skills

  • To measure speed, time how long an object takes to travel a known distance, then use speed = distance ÷ time.
  • Choose appropriate equipment: metre rule for short distances, tape measure or trundle wheel for long distances.
  • Light gates give more accurate timing: a flag on the object blocks a beam, starting and stopping a timer.
  • A single light gate can measure speed if the flag length (distance) and blocking time are known.
  • When describing an experiment, write the equation first to identify which quantities to measure.

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練習問題

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  1. 1.Which of the following is a scalar quantity?

    Easy
    • AVelocity
    • BDisplacement
    • CSpeed
    • DAcceleration
  2. 2.A student walks 300 m around a running track and finishes 100 m to the right of the start. Which statement is correct?

    Easy
    • AThe distance travelled is 100 m and the displacement is 300 m to the right
    • BThe distance travelled is 300 m and the displacement is 100 m to the right
    • CBoth the distance and the displacement are 300 m
    • DBoth the distance and the displacement are 100 m to the right
  3. 3.Velocity is a vector quantity because it describes both speed and direction.

    Easy

    True or false?

  4. 4.Which of the following are vector quantities? (Select all that apply)

    Medium
    • ADistance
    • BDisplacement
    • CSpeed
    • DVelocity
    • EAcceleration
  5. 5.The equation relating speed, distance and time is speed = distance ÷ time. A plane flies at an average speed of 250 m/s for 2 hours. What is the total distance travelled?

    Medium
    • A500 m
    • B30 000 m
    • C1 800 000 m
    • D9000 m
  6. 6.The gradient of a distance-time graph represents which quantity?

    Medium
    • AAcceleration
    • BSpeed
    • CDisplacement
    • DForce
  7. 7.Which statement correctly describes acceleration?

    Medium
    • AAcceleration is the rate of change of distance
    • BAcceleration is the rate of change of velocity
    • CAcceleration is the total distance travelled per second
    • DAcceleration is the rate of change of force
  8. 8.A Japanese bullet train decelerates at a constant rate in a straight line. Its velocity decreases from 50 m/s to 42 m/s in 30 seconds. What is the train's acceleration?

    Medium
    • A-0.27 m/s²
    • B0.27 m/s²
    • C-8 m/s²
    • D-1.6 m/s²

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