Kinematics

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Lesson notes

Distance & Displacement

  • Distance is a measure of how far an object travels, and it is a scalar quantity (direction is not important).
  • Displacement is a measure of how far something is from its starting position, along with its direction; it is a vector quantity.
  • Displacement describes the change in position and includes both magnitude and direction.
  • For a journey that returns to the starting point, the total distance is non-zero but the displacement is zero.
  • When travelling to school, the distance includes all the twists and turns of the roads, while the displacement is the straight-line distance from home to school.

Distance vs displacement

Distance vs displacement

Speed & Velocity

  • Speed is the distance travelled per second; it is a scalar quantity.
  • Average speed = total distance ÷ time taken.
  • Velocity is the rate of change of displacement; it is a vector quantity.
  • Velocity is speed in a given direction, so it can be positive or negative.
  • Instantaneous speed (or velocity) is the speed (or velocity) at a particular moment in time.
  • On a displacement–time graph, the gradient gives velocity; for a curved line, draw a tangent at the required time and calculate its gradient.
  • Average velocity = total displacement ÷ total time taken.
  • If acceleration is constant, average velocity can also be calculated as (u + v)/2.

Comparing speed and velocity

Comparing speed and velocity

Acceleration

  • Acceleration is defined as the rate of change of velocity.
  • Acceleration is a vector quantity measured in metres per second squared (m s⁻²).
  • Average acceleration = change in velocity ÷ time taken, or a = Δv/Δt.
  • Change in velocity = final velocity − initial velocity, or Δv = v − u.
  • If an object is speeding up, acceleration is positive; if slowing down, acceleration is negative (deceleration).
  • Acceleration can also be negative if the object is accelerating in the negative direction.
  • Instantaneous acceleration is the acceleration at a particular point in time; it is shown by a curved line on a velocity–time graph.

Illustration of positive and negative acceleration with a rocket and a car.

Illustration of positive and negative acceleration with a rocket and a car.

Kinematic Equations

  • The kinematic equations (SUVAT equations) describe motion with constant (uniform) acceleration.
  • The five variables are: s = displacement, u = initial velocity, v = final velocity, a = acceleration, t = time interval.
  • The four equations are: v = u + at; s = ut + ½at²; v² = u² + 2as; s = (u + v)t / 2.
  • These equations are given in the data booklet, so you do not need to memorise them.
  • 'Starts from rest' means u = 0 and t = 0.
  • 'Falling due to gravity' means a = g = 9.8 m s⁻²; choose a positive direction and keep it consistent.
  • To solve problems: list known and unknown quantities, choose the equation containing those quantities, convert units to SI, then substitute and solve.

Motion Graphs

  • On a displacement–time graph: slope equals velocity; a straight diagonal line represents constant velocity; a curved line represents acceleration.
  • On a displacement–time graph, a positive slope means motion in the positive direction, a negative slope means motion in the negative direction, and a zero slope means the object is at rest.
  • On a velocity–time graph: slope equals acceleration; a straight diagonal line represents uniform acceleration; a curved line represents non-uniform acceleration.
  • On a velocity–time graph, the area under the curve equals the change in displacement.
  • On an acceleration–time graph: the area under the curve equals the change in velocity; a horizontal line represents constant acceleration.
  • For a bouncing ball, acceleration due to gravity is always directed downwards; at the highest point the velocity is momentarily zero and changes direction.

Motion on a speed–time graph

Motion on a speed–time graph

Projectile Motion

  • A projectile is a particle moving freely under gravity in a two-dimensional plane, with negligible fluid resistance and constant g.
  • The horizontal and vertical components of motion are independent of each other and must be analysed separately using the SUVAT equations.
  • Horizontal motion: velocity is constant, acceleration is zero.
  • Vertical motion: acceleration is g (9.8 m s⁻²), acting downwards.
  • If a projectile is launched with speed u at angle θ to the horizontal, its initial horizontal component is u cosθ and its initial vertical component is u sinθ.
  • Time of flight is the total time in the air; for level ground, the time to maximum height is half the total time.
  • Maximum height is reached when the vertical velocity component is zero.
  • Range is the horizontal distance travelled by the projectile.

Fluid Resistance

  • Fluid resistance refers to the resistive forces (viscous drag) acting on an object moving through a gas or liquid.
  • Viscous drag is a type of friction that always acts in the opposite direction to motion and increases with the object's speed.
  • Lift is an upward force perpendicular to the fluid flow, often arising from Newton's Third Law.
  • In projectile motion, air resistance decreases the horizontal velocity, range, maximum height and time of flight.
  • With air resistance, the trajectory is no longer a parabola; it is steeper on the way down than on the way up.
  • For sports like long jump or javelin, an optimum angle is used to maximise range against air resistance.

Air resistance is a type of drag: it opposes motion through a fluid and heats the object.

Air resistance is a type of drag: it opposes motion through a fluid and heats the object.

Terminal Speed

  • For a body falling in a vacuum, the only force is weight, so acceleration is g.
  • As a body falls through a fluid, viscous drag increases with speed, reducing the resultant force and therefore the acceleration.
  • Terminal velocity is reached when the viscous drag force equals the weight, so the resultant force is zero and the body falls at a constant velocity.
  • On a velocity–time graph for a skydiver, the gradient (acceleration) decreases until it becomes zero at terminal velocity.
  • A heavier skydiver reaches a higher terminal velocity and reaches it faster than a lighter skydiver with the same surface area.
  • After a parachute is deployed, the skydiver decelerates to a lower terminal velocity; they do not move upwards.

A speed-time graph for a skydiver: air resistance builds as speed increases until it balances weight and a constant (terminal) velocity is reached.

A speed-time graph for a skydiver: air resistance builds as speed increases until it balances weight and a constant (terminal) velocity is reached.

Slides

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Practice questions

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  1. 1.What is the definition of acceleration?

    Easy
    • AThe rate of change of velocity
    • BThe rate of change of displacement
    • CThe length between two points
    • DThe length between two points in a certain direction
  2. 2.Which of the following correctly describes distance and displacement?

    Easy
    • ADistance is a scalar and displacement is a vector
    • BDistance is a vector and displacement is a scalar
    • CBoth distance and displacement are scalars
    • DBoth distance and displacement are vectors
  3. 3.A sprint walker completes a 200 m race in 40 s. What is their average speed during the race?

    Easy
    • A5 m s⁻¹
    • B6 m s⁻¹
    • C7 m s⁻¹
    • D8 m s⁻¹
  4. 4.Velocity is a vector quantity.

    Easy

    True or false?

  5. 5.What does the gradient of a displacement-time graph represent?

    Easy
    • AVelocity
    • BDistance
    • CSpeed
    • DAcceleration
  6. 6.A velocity-time graph is shown for an object. Which property of the graph represents the total displacement of the object?

    Easy
    • AThe total area between the line and the axis
    • BThe gradient of the line
    • CThe y-intercept
    • DThe x-intercept
  7. 7.A car accelerates from rest to a speed of 40 m s⁻¹ in 5 seconds. What is the car's acceleration?

    Medium
    • A8 m s⁻²
    • B5 m s⁻²
    • C20 m s⁻²
    • D35 m s⁻²
  8. 8.Which of the following quantities are vectors? (Select all that apply.)

    Medium
    • ADisplacement
    • BVelocity
    • CAcceleration
    • DDistance
    • ESpeed

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